The Early Years
Decision Maker The Palace
has fallen, its dwellers scattered. Can one small group of survivors regather
their wits enough to decide what to do?
Patterns Can the High
Ones learn to fit themselves into the pattern of the world of two moons?
Life Lives On Death Lives On Life Lives On The elves are
starving, and Var has disappeared. Can the elf who once gave them hope
now give them hope again?
What Little Girls Are Made Of
First-Born Aerva wants to learn to hunt, the Firstcomers want her to
learn magic.
Honey Tree Wherein three youngsters go to hunt deer, but
come back with something rather different.
For A Child Liria longs for a child.
The Willed Born
What happens when children become a means and not an end?
Fall of the High Ones
Revolt Maddened by
grief, Var declares war on the five-fingers. And only one slender
youth stands in his way...
The Ten Who Crossed the Mountains
Elzrian has a vision of a mountain lake in a mountain
valley that will take the elves' magic, hold it, and give it back
to them. Vrayl chooses to follow the vision--but will he lead the
elves to a new home, or to death?
Haven
Taiva's Little Adventure
What happens when two little girls decide to explore the forbidden
caves.
Haven Vaerrain's carelessness
may lead the human hunting party straight to the caves of her vulnerable
people. Can the last First-Born of the High Ones find safety for
her people?
Wind-Walking Woodwoman The humans' version of what
happened.
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As Stubborn As Tinar...
His children and grandchildren are dead, and his mate Recognizes
another. Can a maimed elf find healing within himself, or will he
succumb to a High One's poison?
For the Lake, For the Isle
Danaan A young boy
must decide what to do with his gift.
The Teaching of Farseeker
A grown-up Danaan wants to learn adult games. Not everyone approves
of his teacher, however...
Break the LakeHolder! Vrayl dies when the poorly-designed
Lakeholder bursts, precipitating a competition for the leadership
of the Isle.
Courage Is
After the humans attack the elves celebrating the completion
of the Lake-Holder, a young elf must prove he knows what true courage
is.
Wolf's Bane A young lad chose the discomforts and
dangers of the shore, rather than the safety of the Isle--and the
Council's rules. But can even he resist the most beautiful maiden
in the Isle?
Fool's Mountain
A cautionary tale for youngsters.
The Years of Sorrow
Gornga One-Eye An ambitious young man plans to carry
out the ancient goal of his people.
Rescue An aging Gornga risks the Brown Bear tribe
to reach his goals. He succeeds. Or does he?
Pass Watch The elves thought they'd ended the danger
with the rescue of the three elves, and Gornga's death. They were
wrong. Fatally wrong.
Spiral of Hatred Is there any way to end the ever
more vicious fighting between elf and human?
The Hall of Remembrance
The humans have left the valley: the elves have won. But at what
cost to their souls?
Renewal
Renewal The night of remembrance has unexpected results.
A Joy to See Will the birth of his soul-brother's
daughter give a blind elf motive enough to want to see again?
Prankster His parents already detest each other. Will
their son bring them together, or drive them further apart?
Song of Summer Her daughter might as well be her dead
mate reborn. Can Sandpainter reconcile herself to her daughter's
gift, and perhaps, reclaim her own?
The Hunt Tyl must fight the Elders to gain his right
to go ashore after his age-mate Newdawn accidentally looses control
of his magic and kills But gaining the right is only the beginning...
Wildfire! After
a second wildfire nearly kills three elves, Newdawn would do anything
to gain death. Even strike a bargain with the elf who saved his
life the first time.
To Heal the Valley The elves were not the only ones
devastated by the Years of Sorrow. The valley is recovering more
slowly than it should. Can a young elf--and an ancient human--somehow
lay the pain of those years to rest?
The Lake Dwellers
Triangle An ancient rivalry is reborn.
StarGlow Hall The games elves play
Choices A four-year-old only wants to make her father
happy.
The Lake-Dwellers
Humans once again approach the valley. But are their motives for
good or ill? And will the Isle even give them the opportunity to
show what they intend?
Truce The Healer's
near-sacrifice has created a fragile truce between elf and human.
But will the truce survive the Isle's divisions?
The Ledge Of Madness
Hunting in the area where their ancestors created the Mountain Stairs,
Moth sights three strangers moving down the Mountain of Despair
toward the Ledge of Madness where the last High One died. And the
first blizzard of winter is bearing down on them...
Firewalker
Thief Catclaws has
been alone for uncounted years, ignorant of who and what he is.
Then, he meets one of his own--a thief who has stolen sacred objects
from the nearby village. Now, Catclaws must decide whether or not
to risk his life to save a stranger who is revolted by his appearance.
Firewalker (A novel) Catclaws, now renamed Firewalker,
would not have thought that anything could be harder than walking
through fire to save a stranger's life. Then he wakes up in a strange
place, amidst more of his kind than he ever imagined existed, and
in a new body...
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